ENTER THE ABYSS

#pausemenu 1

#map map3.pcx 10.0 2500.0 600.0 2500.0 3.0 70.0

// player

#model 1 7
	#file enfin_revertir.shp
	#position 3120.0 1250.0 12400.0
	#orientation 0.0 80.0 0.0
	#enemystatus 1
	#energy 600
#end_model

#alienlight
	#object 1
	#bind_to_headlight
	#ambient 0.0 0.0 0.0 0.0
	#diffuse 0.5 0.7 1.0 1.0
	#specular 0.5 0.7 1.0 1.0
	#attenuation 0.00003
#end_alienlight

// player waypoints

#model 2 9
	#name w1
	#position 5600.0 1600.0 7800.0
#end_model

#model 3 9
	#name w2
	#position 11500.0 500.0 10400.0
#end_model

#model 4 9
	#name w3
	#position 11200.0 1600.0 4800.0
#end_model

#model 5 9
	#name w4
	#position 5600.0 1700.0 2400.0
#end_model

#model 40 9
	#name w5
	#position 3120.0 1250.0 12400.0
	#end_point
#end_model



// base defense craft

#model 15 8
	#file cobra.shp
	#position 2710.0 1310.0 12500.0
	#orientation 0.0 -40.0 0.0
	#enemystatus 1
#end_model

#model 16 8
	#file cobra.shp
	#position 2783.0 1330.0 12590.0
	#orientation 0.0 -15.0 0.0
	#enemystatus 1
#end_model

#model 17 8
	#file enfin_revertir.shp
	#position 3800.0 1500.0 11200.0
	#orientation 0.0 80.0 0.0
	#enemystatus 1
#end_model

// base defense craft waypoints

#model 18 9
	#name w1
	#position 2400.0 1800.0 10600.0
#end_model

#model 19 9
	#name w1
	#position 1200.0 1200.0 12800.0
#end_model

#model 20 9
	#name w1
	#position 4400.0 1200.0 13200.0
#end_model


// base lights

#model 21 5
	#file light.shp
	#position 2800.0 1230.0 12320.0
	#orientation -40.0 45.0 0.0
	#enemystatus 0
#end_model

#model 22 5
	#file light.shp
	#position 2950.0 1230.0 12320.0
	#orientation -40.0 -45.0 0.0
	#enemystatus 0
#end_model

#model 23 5
	#file light.shp
	#position 2950.0 1220.0 12500.0
	#orientation 40.0 -45.0 0.0
	#enemystatus 0
#end_model

#model 24 5
	#file light.shp
	#position 2800.0 1220.0 12500.0
	#orientation 40.0 45.0 0.0
	#enemystatus 0
#end_model

#model 45 5
	#file light3.shp
	#position 2600.0 1520.0 11800.0
	#orientation 0.0 0.0 0.0
	#enemystatus 0
#end_model


// base divers

#model 25 5
	#file diver.shp
	#position 2830.0 1220.0 12450
	#orientation 0.0 -80.0 0.0
	#enemystatus 0
#end_model

#model 26 5
	#file diver.shp
	#position 2900.0 1230.0 12310
	#orientation 0.0 150.0 0.0
	#enemystatus 0
#end_model

// baseship

#model 45 5
	#file baseship.shp
	#position 2910.0 1400.0 12300.0
	#orientation 0.0 60.0 0.0
	#enemystatus 1
#end_model

// first wing of enemies, at waypoint 1

#model 27 8
	#file protector.shp
	#position 5400.0 1400.0 7200.0
	#orientation 0.0 142.0 0.0
	#enemystatus 2
#end_model

#model 28 8
	#file protector.shp
	#position 5500.0 1460.0 7100.0
	#orientation 0.0 -2.0 0.0
	#enemystatus 2
#end_model

// enemy at second waypoint, travelling thru the abyss

#model 29 8
	#file freelancer.shp
	#position 9800.0 750.0 7060.0
	#orientation 0.0 -90.0 0.0
	#enemystatus 2
#end_model

#model 30 9
	#name w1
	#position 9820.0 700.0 7050.0
#end_model


// enemy base at waypoint 3
// 2 turrets

#model 31 5
	#file turret.shp
	#position 11400.0 1450.0 5400.0
	#orientation 0.0 50.0 0.0
	#enemystatus 0
#end_model

#model 32 6
	#file turret_head.shp
	#position 11400.0 1480.0 5400.0
	#orientation 0.0 0.0 0.0
	#enemystatus 2
	#energy 80
#end_model

#model 33 5
	#file turret.shp
	#position 10800.0 1480.0 5000.0
	#orientation 0.0 -120.0 0.0
	#enemystatus 0
#end_model

#model 34 6
	#file turret_head.shp
	#position 10800.0 1510.0 5000.0
	#orientation 0.0 0.0 0.0
	#enemystatus 2
	#energy 80
#end_model

// 3 protectors

#model 35 8
	#file protector.shp
	#position 11000.0 1500.0 5100.0
	#orientation 0.0 70.0 0.0
	#enemystatus 2
#end_model

#model 36 8
	#file protector.shp
	#position 11070.0 1505.0 5080.0
	#orientation 0.0 73.0 0.0
	#enemystatus 2
#end_model

#model 37 8
	#file protector.shp
	#position 10070.0 1530.0 5130.0
	#orientation 0.0 65.0 0.0
	#enemystatus 2
#end_model

// 2 divers

#model 38 5
	#file diver.shp
	#position 11010.0 1480.0 5090
	#orientation 0.0 -80.0 0.0
	#enemystatus 0
#end_model

#model 39 5
	#file diver.shp
	#position 11020.0 1480.0 5105
	#orientation 0.0 30.0 0.0
	#enemystatus 0
#end_model

// 1 light beamer

#model 44 5
	#file light2.shp
	#position 11000.0 1480.0 5050.0
	#orientation 60.0 45.0 0.0
	#enemystatus 0
#end_model

// comms tower

#model 46 5
	#file antenna.shp
	#position 10900.0 1480.0 5150.0
	#orientation 0.0 20.0 0.0
	#enemystatus 2
#end_model

// 2 fuel tanks

#model 47 5
	#file tank.shp
	#position 10950.0 1480.0 5210.0
	#orientation 0.0 -30.0 0.0
	#enemystatus 2
#end_model

#model 48 5
	#file tank.shp
	#position 10970.0 1480.0 5185.0
	#orientation 0.0 -30.0 0.0
	#enemystatus 2
#end_model

// base building

#model 49 5
	#file hangar.shp
	#position 11025.0 1480.0 5235.0
	#orientation 0.0 -23.0 0.0
	#enemystatus 2
#end_model

// dropship

#model 50 5
	#file broadliner.shp
	#position 11200.0 1550.0 5060.0
	#orientation 0.0 155.0 0.0
	#enemytstaus 2
#end_model


// garzweiler at waypoint 4

// huge garzweiler

#model 6 5
	#file g-wheel.shp
	#position 6420.0 1410.0 2140.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

#model 7 5
	#file g-frontarm.shp
	#position 6420.0 1410.0 2140.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

#model 8 5
	#file g-main.shp
	#position 6420.0 1410.0 2140.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

#model 9 5
	#file g-tower1.shp
	#position 6420.0 1410.0 2140.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

#model 10 5
	#file g-tower2.shp
	#position 6420.0 1410.0 2140.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

#model 11 5
	#file g-reararm.shp
	#position 6420.0 1410.0 2140.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

#model 12 5
	#file g-sidearm.shp
	#position 6420.0 1410.0 2140.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

#model 13 5
	#file g-second.shp
	#position 6420.0 1410.0 2140.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

#model 14 5
	#file g-tower3.shp
	#position 6420.0 1410.0 2140.0
	#orientation 0.0 -130.0 0.0
	#enemystatus 2
#end_model

// defending turret

#model 41 5
	#file turret.shp
	#position 6400.0 1665.0 2800.0
	#orientation 0.0 -220.0 0.0
	#enemystatus 0
#end_model

#model 42 6
	#file turret_head.shp
	#position 6400.0 1695.0 2800.0
	#orientation 0.0 0.0 0.0
	#enemystatus 2
	#energy 80
#end_model
 

// freelancer waiting on our way back home

#model 43 8
	#file freelancer.shp
	#position 2950.0 1750.0 4600.0
	#orientation 0.0 -90.0 0.0
	#enemystatus 2
#end_model




// ------- targetlists --------

// the two protectors at wp1
#targetlist 27 4 15 16 17 1
#targetlist 28 4 15 16 17 1

// freelancer at wp2
#targetlist 29 1 1

// turrets at enemy base
#targetlist 32 1 1
#targetlist 34 1 1

// solo protector at base
#targetlist 37 1 1

// turret near garzweiler
#targetlist 42 1 1

// final freelancer
#targetlist 43 1 1


// ------- waypoint-lists -------

// player
#pathlist 1 5 40 5 4 3 2

// defence revetir
#pathlist 17 3 20 19 18

// freelancer at wp2
#pathlist 29 2 30 3

// protector at enemy base grabs players waypoint
#pathlist 37 1 4

// ------- mission goals -------

#num_goals 4
#goal
	#destroy 2 27 28
	#shorttext DESTROY ALL ENEMIES AT WP 1
#end_goal
#goal
	#destroy 6 32 34 46 47 48 49
	#shorttext DESTROY ENEMY BASE AT WP 3
#end_goal
#goal
	#shorttext ANALYZE ENEMY ACTIVITY AT WP4
	#reach 1 1 5
#end_goal
#goal
	#save 1 45
	#shorttext PROTECT AKIRA FROM ENEMIES
#end_goal
